SECURE NETWORK // INITIALIZATION
B.A.T.
BOUNTY ASSASSIN TEAM
00%
BOOTING CORE ENCRYPTED
B.
B.A.T
SECURE // CIVMC
CIVMC // PRIVATE ORGANIZATION // CHANNEL 07
SYSTEM OPERATIONAL

B.A.T.

Bounty Assassin Team

“Dodge This.”
01 // TERRITORIAL OVERVIEW

Operational Map

A strategic visualization of the CivMC theater. B.A.T operates from the jungle sector, adjacent to the Roman sphere of influence.

MAP STATUS
LIVE // SIMULATED DATA
SNOW SECTOR PLAINS SECTOR DESERT SECTOR JUNGLE SECTOR
HQ // TARGET LOCK
B.A.T MAIN BASE
JUNGLE SECTOR // ACTIVE
STATUS OPERATIONAL
ALLIANCE ROME
MAP LEGEND
B.A.T Headquarters
Roman Empire
Strategic route
CLICK A MARKER TO INSPECT
ALL COORDINATES CLASSIFIED
02 // COMMAND STRUCTURE

Hierarchy

Every role has a purpose. Every order has a chain.

01

BAT COMMANDER

COMMAND

Leader and first founder until killed. Leads every other role. Confirmed PvP player.

CURRENT HOLDER // CLIQUETIS
02

WARLORD

Right hand of the B.A.T Commander. Closest ally and trusted friend of the Commander. Confirmed PvP player.

03

GODOFWAR

PvP master. Leads killing and bounty-hunting operations. Confirmed PvP player.

04

ELITE

Confirmed PvP player assisting in R.A.I.D operations and defending HQ during major operations when not otherwise required. Leads the Assassins.

05

ASSASSIN

Recruits and follows orders. PvP status is not necessarily confirmed.

POLITICAL BRANCH

DIPLOMAT

Political and respectful members helping resolve political conflicts. May or may not be a confirmed PvP player.

POLITICAL // NON-COMBAT MANDATE
03 // CODE OF CONDUCT

Rules of Engagement

The B.A.T code governs bounty operations, combat conduct, reporting and loyalty.

01 // CORE RULES
01. Having a bounty on an allied team member is considered betrayal and is not allowed.
02. Killing a non-bounty person without reason is considered FK, which is not allowed and could result in a ban of the team and of CivMC.
03. Any disrespect of these rules will result as a strike. If a player reaches 3 strikes, they will be kicked out of B.A.T.
04. Any betrayal against Rome will result as a serious misconduct. This betrayal will end up in severe consequences. Such as being kicked out of the team, bannning definitively from B.A.T or death.
02 // FIELD PROCEDURE
REPORT. If a team not counted as an enemy puts a bounty on one of our allies, the player hearing this must report it to their leader or the highest hierarchy member connected. DO NOTE THE PLAYER'S CIV.
RETALIATION. Any ally attacking Rome is considered a betrayal from them and they are considered enemies.
INVIS. Full invisibility, if possible, is obligatory. Shield wearing is also obligatory while fighting.
HQ. Members are allowed to be uninvisible in the team HQ only if no one is able to see them.
R
03 // PRIMARY ALLIANCE

ROMAN EMPIRE

The most valuable and important ally of B.A.T. Betraying Rome will result in the consequences defined by the B.A.T code.

04 // FOREIGN RELATIONS

Diplomacy

B.A.T protects its network without pretending to know what it doesn't.

STRATEGIC PARTNER

ROMAN EMPIRE

Primary and most important alliance. B.A.T supports Rome during wars and conflicts.

ALLY // PRIORITY 01
ALLIED NETWORK

ALLIES OF ROME

All allies of the Roman Empire are treated as part of the strategic diplomatic picture.

ROME NETWORK
HOSTILE INDEX

ROMAN EMPIRE ENEMIES

Specific factions are not listed here. Intelligence remains classified until confirmed.

THREAT // CLASSIFIED
THREAT MONITOR

No unverified targets listed.

The database does not fabricate enemy identities.

INTEL // AWAITING CONFIRMATION
05 // PERSONNEL

Members

Confirmed B.A.T personnel.

PERSONNEL COUNT // 01
Cliquetis Minecraft skin
C
SKIN DATA // LOADING
PLAYER // CLIQUETIS
Cliquetis
BAT COMMANDER // FOUNDER
PERSONNEL FILE // 001
Role
BAT Commander
Status
Active
PvP
Confirmed
Access
Command
Leader and first founder of B.A.T. Responsible for command, direction and the final chain of authority.
FOUNDATION // B.A.T // COMMAND AUTHORITY